
Air, as previously mentioned was impressive in that it wasn’t a reyes renderer but a raytracer and yet it did follow the specifications quite well. Supporting the rib spec and rsl only gets you so far, no matter how compliant the renderers are, they still have variations. It suffers from several things though:ġ)Support for multiple renderman compliant renderers. Meanwhile you can still achieve the film “look” with digital if you want, while being able to see what you’re doing right there on the spot.Ĭineman especially when it first came out was reasonably comparable, and definitely one of the better commercially available PRman integrations into an application. Choosing to work blindly cause you think the film option will give you a better final “look”, or because a bunch of older veterans only learnt it one way so you keep 35mm around to make sure they still can work. To me, this is the equivilent of choosing to work with a 35mm camera and a digital camera. But, why not leave it as an option for people who can actually afford TD’s, and include a damn interface with some standard options/buttons for others, like freelancers/generalists, who can’t afford to also hire a TD to work a job. rib option is probably a great idea, since it most likely enables the users (if the user is a TD) to do much more than a simple interface could ever offer. There’s no reason why a renderer, in 2013, can’t have more everyday options/buttons/actions available for the average user through a simple interface. Yea, well it’s great that render TD’s can still have a job in their field with these dinosaur engines.
